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Secrets of grindea birthday dinner
Secrets of grindea birthday dinner










secrets of grindea birthday dinner

item pointers include the Highlighted and First 80 Item's name and Quantity, examine the pointer structure if you want to add more. to avoid confusion you should deactivate the script and activate it again after loading another save.

secrets of grindea birthday dinner

if you load another save game with fewer skills learnt, the unlearnt skill pointers may show weird values. skills with at least one level would be shown. use a skill once, or access Skills menu once before activate. Skills Level Pointers ( UNDER CONSTRUCTION) pointers include: Current/Max Health Points, Current/Max Energy Points, Current/Max Shield Health, Concentration, Critical Chance, Defense, Attack DMG, Magic DMG, Attack SPD and Cast SPD all offsets of the these Base Stats are based on Shinkansen's table. pointer would show the correct value inside the esc menu. hold Shift to attack for x2 hold Alt to attack for x3 instant charge to max regardless of the cast speed instant charge to max regardless of the attack speed use a combat skill once before activate. arrow quantity still decreases but it won't ran out. shield health would still decrease but it won't break. use shield to block once before activate. when the script is activated, max Energy won't be decreased when the activation skills (e.g. should DISABLE the activation skill before you activate this script. use an activation skill once before activate. use skill / cast spell once before activate. We did some experimenting with the colors and lighting before settling on somewhat of a darker tone.Updated a table I posted on CEF for v0.700a of. Since Grindea has been at peace for a long time, what the Ancients needed a military base for is somewhat of a mystery. It is inhabited by strange military machines designed purely for combat. In short (and without spoiling too much, but still spoiling) the first dungeon is a ancient military base, driven by magic technology. This past week, Vilya begun working on the graphical assets for our very first dungeon in the game, which is kind of super exciting! There’s still some other things we must rap up before we can start actually designing the dungeon it self, but we’ll get there soon enough. I mostly just crosspost from our devlog over at so you can catch up on anything you missed over there if you're interested. So I've kinda missed out on a few weekly updates over here. Definitely a huge weight lifted of our shoulders, so thanks to all of the TIGdudes that voted for us. Super duper exciting, feels awesome knowing that Steam will pick up our game once it finished. We got greenlit on steam, like some of you already mentioned. I haven't updated this bad boy in a while now, felt like it was about time! Speaking of which, to reflect the new point system we have also improved the arena interface as such: This might be very technical, but hopefully it will make sense to you in the game. In such a system, we could let players who aren’t super hardcore get a taste of the unique items as well by having a reward at 500 points (which you could get with two As), and a second one on 1000 points (which only the best can get, with two S ranks). If you later increase your A to an S you will earn the remaining 200 points, giving you a total of 1000. Then you would have 800 points in total, should you have achieved rank S in one and A in another. We have refined the point system of the challenges, which now works as follows: Your best grades in every challenge will add up to a total score, and when that total reach certain key numbers, you gain unique items.įor instance, let’s say S is worth 500 and A is worth 300. To begin with, there will be some slight improvements of the Arena. But we have also spent some time adding new content for the game, which should be available in the coming patch. A lot of effort have gone into polishing things we’ve got feedback on, and fixing bugs hunted down by our testers.












Secrets of grindea birthday dinner